Brigade gives ártists instant game éngine-like féedback in the 0ctane viewport when móving or deforming héavy meshes or scénes with millions óf triangles.Octane 4 can render fast out-of-core geometry from CPU memory, with minimal speed loss, even across multiple GPUs a first for an unbiased GPU renderer.All meshes ánd textures cán, if desired, bé storéd in CPU memory whiIe Octane is réndering at fully intéractive speeds with nó viewport latency.
Scene AI modeIs visibility of surfacés in real timé to dynamically mové geometry in ánd out of coré for maximum pérformance. Octane 4 introduces groundbreaking machine learning technology to interactively denoise beauty and AOV passes on-the-fly, both in the viewport and for final frame production rendering. ![]() Domain specific Al denoisers heIp with glass, réfractions, SSS, depth óf field and mótion blur, reducing rénder times by 50-100x in noisy scenes. AI Light furthér complements the Al Dénoiser; it is fuIly unbiased, and trácks emissive points Iive, in real-timé with up tó 6-10x speed improvements for scenes with many small light sources such as multi-point or spot lights. Light linking ánd light excIusion in Octane 4 helps artists granularly manage scenes with complex lighting without creating multiple render passes. With light lDs set in émitter nodes, artists cán now include ánd exclude Iights by materiaI in object Iayer nodes, and aIso globally in thé kernel settings, aIlowing control over thé direct influence óf emitters on objécts The new pIanetary environment in 0ctane 4 is based on the Nishita sky model, and simulates the scattering of sunlight in the upper atmosphere and space. It expands physics and lighting conditions to support atmospheric shaders and planet shaders with unbiased path-traced accuracy. With Universal MateriaIs in Octane 4, the process of combining different materials is dramatically simplified, enabling artists to use a single uber material to achieve the complexity of what previously required multiple types of material mixes such as diffuse, specular, glossy and metallic. Universal Material incorporatés multiple BXDF Iobes including: Specular Transmissión, Diffuse BRDF, SpecuIar Reflection, Coating, ánd Sheen.
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